A. Interface Metaphor

  • Using something familiar to understand something that is new
  • Plato used dialogue to convey his point in literacy, but how do we then switch from this person-to-person dialogue to electracy?
  • diegesis- the “story world”, looking at our world as a sort of play or drama
  • What is the character’s role in this diegesis (or any structure for that matter)? What is this character’s role in the family?

B. Modes of Organization (Discourses)

  • Narrative/Argumentative/Figurative/Game
  • Figurative: lyric style, expression, aesthetics
  • No change is necessary- a concrete object could give you a figurative organization
  • What is my mood or style of thought? (what are the characteristics of thought?)
  • Less about output, but more about your signature that you place on the product
  • Think about what mode we are in- can have  a “game” element, or a certain mood (the figurative element)
  • Narrative: telling a story, with plot, events, characters who experience, setting
  • Game: rules, goals, trying to win/achieve something, “to play”, interaction (with surroundings, with rules, with other players), the effort, exploration, you input some effort and it changes something
  • A game can not be static- flows, in flux, dynamic, some element of change

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